![]() This one is used for the SCRIPTS and DIALOGUE editor. There's also this discussion about dllmaps in. DevIL is available for Linux, so it shouldn't be hard to use DllMaps to make Mono use libIL.so.1 instead of devil.dll. ![]() Thankfully, Mono has this handy DllMap feature (part of app.config) which lets you use other equivalent libraries instead of the Windows DLL file. There are a bunch of DllImports that reference devil.dll in FileImageLoader. I've been studying OpenGL in hopes of writing an OpenGL renderer for GZDB. OpenTK looks to be just the thing to do it with. Obviously, that's going to have to be removed and replaced with an OpenGL renderer. As far as I know, it's used for GZDoom Builder's 2D and 3D rendering, as well as input handling. Obviously, there are hurdles to overcome in porting GZDB to Linux, so this is a quick overview of the issues I've found that need sorting out before GZDB can be used on Linux. Over the past week, I've been trying to learn OpenGL, and do research on porting GZDoom Builder to Mono on GNU/Linux.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |